Översikt

Plats: Stockholm
Företag: Toca Boca AB
Sista ansökningsdag:
Länk: https://ec.europa.eu/eures/portal/jv-se/jv-details/MjYzODc0NiAxMjE?jvDisplayLanguage=sv

Om tjänsten

Would you like to be the new member of our dream team?

Noid has gathered a core of experienced people with a broad set of talents anchored in successful games and technologies and we are continuing our search for the right people to join in our exceptional, challenging and rewarding buildout!

We’re looking for a senior gameplay programmer to establish the minimum set of foundational gameplay features that will form the basis for our game initiative. As a Senior Gameplay Programmer you will have the ownership of the gameplay features and implementation roadmaps.

You’re joining a freshly started studio where expectations are as high as the technical challenge – are you the one who will help us create the magic? We can guarantee you’ll find a nice and collaborative workplace, with passionate and humble game makers.

SKILLS & REQUIREMENTS

To join us in this challenge, we expect you to have built some games before, and have some years of experience in software development and a degree in computer science or equivalent.

We’re also looking for someone with excellent knowledge in C#, Unity DOTS and Unity3D and also with distributed development, such as Git, CI/CD, pipelines, among other things.

You’re experienced in designing and building gameplay features with experience of profiling and troubleshooting gameplay implementations including performance bottlenecks and software faults.

ABOUT THE COMPANY

NOID is a new Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together. This is an opportunity to be one of the first key employees that will set the tone for the studio and for the games we are making.