Plats: Malmo
Företag: Ubisoft
Sista ansökningsdag:
Länk: https://se.indeed.com/viewjob?jk=6a4b03cb37bf33d5

Om tjänsten

Job Description

Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.

As a Lead Gameplay Programmer, you will be leading our gameplay systems programming team. Your team collaborates closely with other programmers, designers, artists, and testers. The role focuses both on leading a team and their day-to-day tasks as well as acting as the team members direct manager. You will have the chance to stay tech focused in your day-to-day and you will develop new game features using Massive’s in-house engine, Snowdrop™. You will collaborate with designers to design new features and be responsible for implementation and maintenance of them as well as improving existing functionality.

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!

What you’ll do

  • Lead a team of Gameplay Programmers with their tasks and planning as well as individual meetings, career progression and performance reviews
  • Drive the development of key gameplay features together with colleagues from other disciplines such as design, animation, art and more
  • Balance quality and efficiency of your own and your team´s work to reach the best results
  • Push and encourage innovation within in team
  • Be responsible for building a strong and motivated team and strive to live Massive’s core values


What you’ll bring

You have experience from a similar role and as passion for game and game development. You like to be on top of things, and you find the success of your team very important. You co-operate and communicate efficiently with the other members of your team, both programmers and other disciplines. You are driven to support and mentor other people in their growth and development. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Professional experience in C++ working as a Gameplay Programming including experience with designing, developing and shipping major systems and the entire life cycle of game development
  • Leadership experience
  • Ability to review and provide feedback to team members regarding their work in a clear and constructive manner
  • Experience in AAA game development is considered a bonus

Additional Information

Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We’re also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect – Ubisoft’s digital ecosystem and distribution platform.

You can also find a summary of the Massive Job Perks here.

Questions? We’re more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at malin.jessen@massive.se

All your application information will be kept confidential according to EEO & GDPR guidelines.