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Foundations of User Experience (UX) Design

  • Identify common job responsibilities of entry-level UX designers and other teams you might work with.

  • Understand foundational concepts in UX design, such as user-centered design, the design process, accessibility, and equity-focused design.

  • Explain why design sprints are an important and useful part of a UX designer’s work.

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Level

Beginner

About this Course

Foundations of User Experience (UX) Design is the first of a series of seven courses that will equip you with the skills needed to apply to entry-level jobs in user experience design. UX designers focus on the interactions that people have with products like websites, mobile apps, and physical objects. UX designers make those everyday interactions usable, enjoyable, and accessible. The role of an entry-level UX designer might include empathizing with users, defining their pain points, coming up with ideas for design solutions, creating wireframes, prototypes, and mockups, and testing designs to get feedback.

Current UX designers and researchers at Google will serve as your instructors, and you will complete hands-on activities that simulate real-world UX design scenarios. Learners who complete the seven courses in this certificate program should be equipped to apply for entry-level jobs as UX designers. No previous experience is necessary. By the end of this course, you will be able to: – Define the field of UX and explain why it’s important for consumers and businesses. – Understand foundational concepts in UX design, such as user-centered design, the design process, accessibility, and equity-focused design. – Identify the factors that contribute to great user experience design. – Review common job responsibilities of entry-level UX designers and teams that they work with. – Explore job opportunities and career paths within the field of user experience. – Explain why design sprints are an important and useful part of a UX designer’s work. – Describe common UX research methods. – Identify and account for biases in UX research.